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juan arce scp

juan arce scp


Located in the Archive Room. SCP: CB - Project Resurrection Wiki is a FANDOM Games Community. Reilly Grindle (commonly known as Astray488, formerly known as Mirocaine ) has worked on modeling and animating several characters for the SCP - Containment Breach. Shortly after the release of v1.0 Juanjpro started working on a port of SCP - Containment Breach to the Irrlicht Engine in response to Windows 8 and onwards having poor compatibility with DirectX7, which Blitz3D and by extension the game used. It's likely the Project Resurrection main developer's name. Carrière. Juan Pablo Arce (commonly known as Juanjpro ) is known for creating SCP-178 and SCP-1074, two SCPs which were originally part of the Box of Horrors Compilation that were later implemented into SCP - Containment Breach by Regalis. Dr. Jesse Ludtke (commonly known as MonocleBios ) is most notable for creating several modifications that attempt to make troubleshooting SCP - Containment Breach much easier.

After the release of v1.0 Astray stated that he will no longer be active in SCP - Containment Breach's development due to work and school. On November 19th, 2014 Regalis announced his new company called Undertow Games as well as his next game, Barotrauma. Sam Lynch (commonly known as InnocentSam ) is most notable for creating the SCP-008, SCP-500 and SCP-1123 (as part of his Box of Horrors Compilation ) modifications, which were later implemented into official releases of SCP - Containment Breach. Strangely, out of the three variations that are numbers, the rest of them are names. Maple is a reference to Juanjpro, whose last name is 'Arce' (which is Spanish for 'Maple').This is also referenced in the document's file name where it is called "doc_arce.jpg". Juan Carlos Arce commence sa carrière avec l'Académie Tahuichi, la plus connue des académies de jeunes en Bolivie. Atomicsneak is notable for creating SCP-173's previous model which was used in v0.1-0.1.2. In total, there is a total of 11 possible variations of the note. Joonas Rikkonen (commonly known as Regalis) is the creator and the main coder for SCP - Containment Breach as well as the creator of SCP-087-B.

Located in the SCP-1074's Testing Chamber. They predominantly assist Regalis with working on SCP - Containment Breach, starting from v1.3 onwards. This article lists the various people who have contributed to SCP - Containment Breach. He originally intended it to be a small game with a few SCPs, but as the game's po… James Bear (commonly known as Moonsaber ) is most notable for modelling SCP-860-2, as well as creating concept art for several SCPs. A stamped document with "JUAN DISAPPROVE THIS!". A few months after Regalis created SCP-087-B (which was inspired by Haversine's SCP-087 game) he began working on SCP - Containment Breach. A note to Doctor Harp left by Technician Researcher Rosen bringing up the breached system incident three years ago, with a shocking discovery. He also provided one of SCP-1048's drawings. And lastly, unlike the 9 of them, this variation is spelled out in dots. En 2003, il s'engage avec le club de première division d'Oriente Petrolero.Il est prêté au club brésilien de Portuguesa mais revient très rapidement à Oriente Petrolero pour y disputer la saison 2006. A note covered in blood that contains the following digits to unlock the briefcase at SCP-001's Containment Chamber. Hakkla is notable for creating the models of SCP-079 and SCP-294. Irontaco - Wrote the loading screen text and. GamerEntitlement is notable for creating SCP-173's current model as well as creating the model for the security cameras. SCP - Containment Breach Wiki is a Fandom Gaming Community. He is currently working on a professionally done, live-action short film based on the game called Containment Breach: Run.[7]. Juan Arce subscribed to a channel 3 months ago SouthernShotty - Channel. Besides taking care of the development of the code for the game, Regalis is also involved in graphic design, sound, and 3D modelling. What they all have in common are working on a mod (except Regalis). http://www.scp-wiki.net/forum/t-864897/scp-containment-breach-v1-0#post-2038148, http://undertowgames.com/forum/viewtopic.php?f=5&t=4131&start=590#p106854, Officially Licensed Live-Action Promo Spot, https://scpcb.gamepedia.com/Developers?oldid=40295, The animations for the Mobile Task Force/Guard models introduced in v. Caleb Yu ("Omniary") - Wrote the dialogue for all the characters in the intro sequence. A document noting that Dr. Maynard is testing with SCP-1074 and to notify Dr.

Ryan Stillings (commonly known as Risingstar64 ) is most notable for creating several 3D props, significantly reducing the poly count on SCP-173's model and writing SCP-860-1's generation algorithm. Micro is notable for creating SCP-106's current model as well as the eyedrops model. This is also referenced in the document's file name where it is called "doc_arce.jpg". Gage Allen (commonly known as Lotims) is most notable for creating the two official trailers for SCP - Containment Breach. It is speculated that these are hallucinations as they can unlock the briefcase. Join Facebook to connect with Juan Arce and others you may know.
This page was last edited on 7 December 2017, at 06:12. [5][6] On May 30th, 2015 he briefly returned to the game's forum whilst providing several new models for v1.2, but has since gone inactive again. It seems to spell out "Oscar". 32 videos; I’m a motion design: art director, animator, and illustrator with a love for all things 2D and 3D. View the profiles of people named Juan Arce. Take your favorite fandoms with you and never miss a beat. Located in the SCP-079's Containment Chamber. [2] After nearly two years of development he cancelled the port, citing general lack of interest in the game as his main reason for doing so.[3]. Third Subvision Studio is an independent game development studio managed by PXLSHN (also known as ENDSHN ) and Vane Brain. Night is most notable for modeling and animating SCP-096's current model, which was introduced in v0.6.5, as well as the Mobile Task Force/Guard model that was introduced in v1.0. He also provided several drawings for SCP-1048. He also provided one of the SCP-1048 drawings. He originally intended it to be a small game with a few SCPs, but as the game's popularity grew he began turning it into a full blown game. The popularity of the project also inspired Regalis to pursue a career in game designing.[1]. In addition he has also provided several bug fixes for SCP - Containment Breach, many of which Regalis has implemented into official releases.

Maple is a reference to Juanjpro, whose last name is 'Arce' (which is Spanish for 'Maple'). Dr. Five of them who are the developers of the original game and the rest who are the developers of Project Resurrection.
Third Subdivision also manage their own modification for SCP - Containment Breach entitled SCP - Nine-Tailed Fox. He has arguably done the most modelling work for the game. Brandon Smith is notable for creating several 3D props including the levers, large containment doors, computer monitors and keyboards. https://scpcbprojectresurrection.fandom.com/wiki/Documents?oldid=355. Joonas Rikkonen (commonly known as Regalis) is the creator and the main coder for SCP - Containment Breach as well as the creator of SCP-087-B. He created the DebugHUD, several new Console commands and the Resource RTE mod, allowing for more detailed crash reports. Night was in the process of creating a new model for SCP-682, before becoming inactive on the SCP - Containment Breach's forums indefinitely.[4].

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